It was worth the long wait, as in case you’re too young to remember (which would be perfectly understandable at this point), ...
Super Mario 64 changed gaming forever, but revisiting it today exposes how much of its brilliance was tied to its moment ...
Super Mario 64 has seen a lot of wild mods, but there's perhaps nothing wilder than seeing the Nintendo classic get a PS1 port thanks to the efforts of one modder. The 2020s have been an interesting ...
Not every delay is a disappointment. In the release-driven world of video games, players naturally get bummed out when news breaks that a highly anticipated game (looking at you GTA VI) gets pushed a ...
Take an aerial journey over some of the best vacation destinations around the globe. Tourist, 25, mauled to death by shark as tragic details emerge Trump official faces 'serious legal jeopardy' after ...
Last week, “Super Mario Galaxy + Super Mario Galaxy 2” hit store shelves in the form of rereleases on Nintendo Switch. These two beloved Wii games from 2007 and 2010 are some of the most praised games ...
All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission. Credit: Mashable Photo ...
Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. Following the somewhat underwhelming Super Mario 3D All-Stars back ...
The 3D Super Mario series is arguably Nintendo’s flagship franchise. Following the shift to 3D visuals with the Nintendo 64, virtually every Nintendo console has gone on to receive a new platforming ...
The games are great, but Nintendo’s latest ports are disappointingly straightforward. is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined ...
Remastered versions of games are great to revisit or play for the first time, but you'll be paying $35 to $40 for the privilege. I started with CNET reviewing laptops in 2009. Now I explore wearable ...
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