Indie game developer and publisher Pine Studio has given Escape Simulator 2 a brand-new free update, as players have something to do for the holidays. The first free update since it launched back in ...
The moment he picked up his first SNES controller, he knew gaming was going to be a lifelong passion. From adventures with Link to repelling the Covenant with Master Chief to even climbing ever-higher ...
Dracula’s Castle in Escape Simulator 2 consists of four rooms that are chock-full of puzzles to solve. The deeper you move into the castle, the harder they get. But our guide will provide you with all ...
There are two big names when it comes to video game escape rooms, and they’re remarkably similar ones. First you have Escape Academy, a wonderfully bonkers college for escape room artists, with a ...
Some of us will do just about anything to avoid having a thought, and while that constant need for stimulation is probably worth interrogating, let's set that aside for now to talk about a ...
Usama has a passion for video games and a talent for capturing their magic in writing. He brings games to life with his words, and he's been fascinated by games for as long as he's had a joystick in ...
Mina has been playing video games for her whole life. She hails from Virginia in the USA, and she loves cozy games, FPSs, MMOs, and puzzle games. She lives in Richmond with her husband and her kitty, ...
PowerWash Simulator 2 is officially out tomorrow, and although there’s plenty to look forward to in the release, developers FuturLab have given us a peek at what’s to come in the next year with the ...
If you find the very idea of PowerWash Simulator 2 baffling, try stripping it down to its essence: a sequel to a beloved first-person shooter that adds more weapons, tools, levels, lore, and ...
FuturLab has revealed the first PowerWash Simulator 2 roadmap, and if you're a fan of the franchise's crossover DLC, then you'll be pleased by what's in store for the next year or so. As revealed in a ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.