Abstract: Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user's behavior by means of including game-like ...
The idea of “saving for a rainy day” is nothing new. Many of us have heard the saying from our parents and grandparents, and have even passed this wisdom on to our children. The challenge comes with ...
Abstract: Personalized gamification explores user models to tailor gamification designs to mitigate cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The tailoring ...
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