Being a Star Wars fan has always been a roller-coaster ride, with stratospheric highs and Glup Shitto lows. And then there’s Kinect Star Wars. In April 2012, just months before Disney announced plans ...
The Xbox Kinect has turned 15, and we’re all grateful the industry got over its obsession with whatever Nintendo was up to at the time. Announced in 2009 as Project Natal, with hindsight being 20:20, ...
In 2010, when Microsoft unveiled the Kinect, it pitched the camera as a revolutionary new gaming device. Swing an imaginary lightsaber and that would be translated onscreen. Throw a football and it ...
Anyone remember Xbox Kinect? It was this strange-looking motion-sensing peripheral for the Xbox 360, and later Xbox One, which used a camera to track the gamer's movements. First unveiled at E3 2009 ...
During production on the Argentinian Netflix sci-fi series “El Eternauta,” the filmmakers were looking to use visual effects to create a building collapse in Buenos Aires. But there was one major ...
Netflix has announced that it is merging its Scanline VFX and Eyeline Studios creative companies into one brand called Eyeline. Netflix acquired Scanline in 2021. In a blog post, Eyeline CEO Jeffrey ...
James Cameron’s Avatar: Fire and Ash will hit theaters this December, and likely become one of the year’s highest-grossing releases in the process. Ahead of that billion-dollar eventuality, the ...
Visual effects workers on “Avatar,” as well those who work at Marvel and Disney, have ratified their first labor contract, in a significant step for the VFX industry. The contracts include standard ...
EXCLUSIVE: VFX firm FOLKS has opened a studio in London and hired former Technicolor CEO Christian Roberton to lead it’s UK division. Roberton’s official title is Executive Vice President of Features.
Cinesite, a leading independent visual effects and animation studio collective, has received a long-term funding package worth $215 million to support continued operations, technological innovation ...
Hollywood is in the early stages of an artificial intelligence overhaul that will change the entire moviemaking process. In 2025, that wave could begin to sweep through a sector that is vital to the ...
Even though full-body gaming systems like Wii were made obsolete by VR technology, that hasn't stopped US startup Rebuff Reality from getting in on the act. The company's BodyLink gaming platform is ...
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