The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...
Under certain circumstances, when using Slang’s autodiff on the CUDA backend, the gradient of a simple ReLU‑style loss implemented with max(...) is incorrect, even though algebraically equivalent ...
Abstract: Accurately modeling the interactions between deformable linear objects (DLOs) and their environments is crucial for active deformation control by robot manipulators. Graph Neural Networks ...
Abstract: We propose Integrated Gradients and Object Detector Activation Maps (IG-ODAM), a novel model that integrates the strengths of ODAM and Integrated Gradients to enhance the interpretability of ...
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