The simplest way to describe this is a rework of the character controller that is available in the Unity Starter / Standard packages. A standard over the shoulder third person shooter type movement ...
Abstract: This article investigates the mean-square stabilization problem of nonlinear semi-Markov jump systems (SMJSs) subject to time-varying transition rates (TRs). To accommodate TRs variations ...
Whether you just got a Switch 2 or you've had yours for a while, you may want to grab some key accessories to make it fit your gaming style even more than it already does. Not only can the right ...
If you can't connect two Dualshock controllers to your PC, the first thing is to check the wireless adaptor or the USB cable for damage, then reset the controller. Keep reading to learn more on the ...
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Abstract: In this paper, reachable set estimation (RSE) and aperiodic sampled-data (SD) controller design for time-varying delay Markovian jump neural networks (MJNNs) is studied. Firstly, the ...
The IKCC class is a general purpose 3D kinematic/virtual body implemented in GDScript, which acts as an alternative to the built-in CharacterBody3D class. It implements all of it's features, provides ...
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