And, as we changed this means of interaction rather quickly, one way we did it has to do with games. Game engines are now AI ...
Automatic control systems, embedded systems, cyber-physical systems, real-time systems, reactive systems: All of these refer to computer systems that interact continuously with their environment, ...
Abstract: During testing, an error in software can either propagate to the output variables or be masked before it reaches them. Error propagation and masking ...
Abstract: Learner interactions are necessary for academic success and can be implemented synchronously or asynchronously in online education. Taking an online course from a university in Central China ...