Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Security guards have no idea what's coming in this insane soda and Mentos prank compilation! Venezuela has a ton of oil. It ...
SnacksandLex share their funniest pranks! Watch them get each other good with water, wax strips, and other crazy antics.