Three generations have grown up with video games since home consoles with swappable game cartridges were first released in ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as virtual engagement ...
Artificial intelligence is intended to help reduce human labor, but classrooms are for humans to learn through labor. Where ...
Micah Castelo is a web editor for EdTech: Focus on K-12. Her experience includes education and community news coverage for the Syracuse Post-Standard and international news reporting for the Pulitzer ...
AI has the potential to revolutionize education, but it should not be used as a substitute for human interaction and ...