I'm sure by now you've heard all about Forge World, armor customization, Invasion, and (of course) space, so I'll try not to touch on the basics, and give you more of a subjective view of the game.
In September 2010, Halo changed forever. Halo: Reach, a prequel to Bungie’s Halo trilogy and the last game developed by the studio while under Microsoft’s umbrella, messed with established canon and ...
Ever since Halo 1 I have been waiting for a Halo game to live up to the quality of the first. With the second and third games, I always felt that the atmosphere of the games never lived up to the ...
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