In keeping with the usual media cycle, press coverage of Second Life has gone from over-the-top hype — the second coming of e-business — to calling it virtually useless (an up-and-down phenomenon ...
What’s the deal with Second Life? More than 1.3 million people have joined the virtual world, which allows users to interact and experiment in a real-time 3D universe. A virtual economy has sprung up, ...
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