The hyper-realistic reflection of light on the ground in front of the car should've given it away, but I was so distracted by the realness of everything else that I didn't pick up on the clues that ...
About six weeks ago, coinciding with GDC 2017, we first learned about Epic Games' work in embracing Forward Rendering. Modern video games tend to employ the Deferred Rendering method which does all of ...
With Apple’s increasing interest in VR on Mac, the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. Because VR demands high-powered ...
Forbes contributors publish independent expert analyses and insights. I write and podcast about crypto/blockchain technology. Ten years ago, Jules Urbach had an insight. Back then, film companies ...
Working remotely throughout the past year has accelerated the introduction of new approaches to real-time rendering, and with it, a new necessity was born: how can a person feel physically present ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
Many companies and experts within the AR/VR industry talk about the benefits of foveated rendering—the ability to only render a portion of the scene that a user is looking at. Some companies have ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results